socarnivorously: (0)
Alexander Varista ([personal profile] socarnivorously) wrote in [community profile] zenderael_ooc 2012-10-06 09:12 pm (UTC)

Re: MONSTERS

Vrylak
Type: Brute, physical offense, land/flying
Level: 70-80
Stats: ↑ strength, endurance / ↓ intelligence, dexterity, magic / ↕ speed
Description: Think over-sized flying foxes with hind legs that resemble those of a canine. The claws on their winged arms are large enough to trip fleeing prey when extended and tear into flesh. Their teeth mark them as undoubtedly carnivorous. They possess a set of long canines with which they use mainly while they're young to pierce flesh and drain prey of their blood. The eyesight of a vrylak is poor, to the point of near-blindness. Instead, they rely on their superb sense of hearing and smell. They switch between walking on all fours and walking on their hind legs. In the case of the latter, their shoulders hunch forward. They have short, stubby tails of seemingly little importance. They appear emaciated, regardless of how well they've fed.

Vrylaks possess indeterminate growth. As long as they acquire adequate feed, they will continue to grow in size at a rate of growth inverse to their age. They're born around a foot in length. Generally they reach five to six feet in height before being eaten or killed. The population tends to keep itself in check through cannibalism. If a local population gets out of hand, they will spill over into human territory, in which case a group of mercenaries or soldiers are hired to exterminate them. To date, the largest sighting of a vrylak reported the monster to be approximately eleven feet high with a total wingspan of fifteen feet.

Vrylaks will travel alone or in packs of seven to ten members. Packs determine leaders by size and mettle. Occasionally a smaller vrylak will become pack leader. Interestingly enough, once a pack leader is determined, a highly organized society is born. Leadership rarely goes challenged except in times of food or habitat shortage. They thrive in warmer climates and do poorly in extremely cold places.

Vrylaks are difficult to kill permanently. They must be completely incinerated, pierced through the heart with a holy item or eaten by one of their own to remain dead. They will regenerate otherwise. Wounds dealt with a holy item will take longer to heal. Their nutritional requirements increase when healing from major wounds. They can also die from starvation.

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Acird
Type: Brute, physical/magical offense, land
Level: 80-90
Stats: ↑ dexterity, intelligence / ↓ strength, endurance / ↕ speed, magic
Description: A monster found in the Whimsical Woods of Safta, with the skeletal frame of an eagle, but lacking in muscle and skin. Instead, the acird's skeleton is surrounded by a translucent kind of gel that seems to repel outside elements, but a chemical reaction controlled by the acird turns the gel into a poisonous material that can melt through bone. It walks upright, with longer legs and talons to support bipedalism, and stands five feet in height. It neither sees or hears or tastes, but its gelatinous skin can detect even the faintest change in air pressure, and it is on that which the acird depends for hunting.

The alchemist who had dumped the first acird in the woods had thought it dead, as the gel had disappeared and the skeleton had fallen apart, but apparently it wasn't, and now the woods are teaming with an overpopulation of acirds, devastating the flora and getting dangerously close to people.

Interestingly enough, when an acird truly dies, its gelatin coating melts its own bones into the shape of a feather.

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Venom Wyrm
Type: Dragon, physical offense/status ailment, land/flying
Level: 70-80
Stats: ↑ speed, strength / ↓ endurance / ↕ magic, dexterity, intelligence
Description: Five days foot travel, south of Pakerion past the dwarven hold. Shadow panthers, hydra, venom wyrm, kelpies.

Dark, wine-colored scales; spiked tail tip, loaded with venom; saliva is poisonous; relies on climbing more than flying; adolescents are truck-sized; adults can reach cargo-truck sizes; considered on the 'smaller' scale of dragon family

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Necroticorn
Type: Brute, magical offense/defense, land
Level: 80-90
Stats: ↑ dexterity, intelligence, magic, speed / ↓ strength, endurance
Description: Two days foot travel, northeast of the towering brambles near the Pakerion/Bastan border. Shadow panthers, twisted willows, elegantagonists, necroticorn.

Appears as a purple-grey unicorn, black spiraled horn, wispy mane of pestilence. Brings illness and misfortune to anyone nearby. Few and far between. Considered "rare".

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Wolpertinger
Type: Brute, physical offense, land/flying
Level: 40-50
Stats: ↑ dexterity, intelligence, speed / ↓ strength, endurance / ↕ magic
Description: Wikipedia (appearance).

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